OpenGL 的小试验(一)

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test1今天突然心血来潮想看看 OpenGL。找了个 OpenGL 的教程,看起来不错。不过这个教程着实吓了我一跳,第一篇的代码就超过了300行!先来一个效果图~

我参考的教程有:
OpenGL教程之新手上路
OpenGL教程之第一个多边形
OpenGL教程之着色
OpenGL教程之旋转
OpenGL教程之向3D进军

然后写了段小程序(不过大部分代码是直接抄的……而且我一点也不觉得小……398行……):

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#include <windows.h>
#include <glgl.h>
#include <glglu.h>
#include <glglaux.h>
 
HGLRC hRC = NULL;
HDC hDC = NULL;
HWND hWnd = NULL;
HINSTANCE hInstance;
 
bool keys[256];
bool active = true;
bool fullscreen = true;
 
GLfloat rtri;
GLfloat rquad;
 
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
 
GLvoid ReSizeGLScene(GLsizei width, GLsizei height)
{
	if (height == 0)
		height = 1;
	glViewport(0, 0, width, height);
 
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
 
	gluPerspective(45.0f, (GLfloat)width/(GLfloat)height, 0.1f, 100.0f);
 
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
}
 
int InitGL(GLvoid)
{
	glShadeModel(GL_SMOOTH);
	glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
	glClearDepth(1.0f);
	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LEQUAL);
	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
	return true;
}
 
int DrawGLScene(GLvoid)
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
	glLoadIdentity();
	glTranslatef(-1.5f, 0.0f, -6.0f);
	glRotatef(rtri, 0.0f, 1.0f, 0.0f);
	glBegin(GL_TRIANGLES);
		glColor3f(1.0f, 0.0f, 0.0f);
		glVertex3f( 0.0f,  1.0f,  0.0f);
		glColor3f(0.0f, 1.0f, 0.0f);
		glVertex3f(-1.0f, -1.0f,  1.0f);
		glColor3f(0.0f, 0.0f, 1.0f);
		glVertex3f( 1.0f, -1.0f,  1.0f);
 
		glColor3f(1.0f, 0.0f, 0.0f);
		glVertex3f( 0.0f,  1.0f,  0.0f);
		glColor3f(0.0f, 1.0f, 0.0f);
		glVertex3f( 1.0f, -1.0f, -1.0f);
		glColor3f(0.0f, 0.0f, 1.0f);
		glVertex3f(-1.0f, -1.0f, -1.0f);
 
		glColor3f(1.0f, 0.0f, 0.0f);
		glVertex3f( 0.0f,  1.0f,  0.0f);
		glColor3f(0.0f, 0.0f, 1.0f);
		glVertex3f(-1.0f, -1.0f, -1.0f);
		glColor3f(0.0f, 1.0f, 0.0f);
		glVertex3f(-1.0f, -1.0f,  1.0f);
 
		glColor3f(1.0f, 0.0f, 0.0f);
		glVertex3f( 0.0f,  1.0f,  0.0f);
		glColor3f(0.0f, 0.0f, 1.0f);
		glVertex3f( 1.0f, -1.0f, 1.0f);
		glColor3f(0.0f, 1.0f, 0.0f);
		glVertex3f( 1.0f, -1.0f, -1.0f);
	glEnd();
 
	glBegin(GL_QUADS);
		glColor3f(0.0f, 1.0f, 0.0f);
		glVertex3f(-1.0f, -1.0f,  1.0f);
		glColor3f(0.0f, 0.0f, 1.0f);
		glVertex3f( 1.0f, -1.0f,  1.0f);
		glColor3f(0.0f, 1.0f, 0.0f);
		glVertex3f( 1.0f, -1.0f, -1.0f);
		glColor3f(0.0f, 0.0f, 1.0f);
		glVertex3f(-1.0f, -1.0f, -1.0f);
	glEnd();
 
	glLoadIdentity();
	glTranslatef(1.5f, 0.0f, -7.0f);
	glRotatef(rquad, 1.0f, 0.0f, 0.0f);
	glBegin(GL_QUADS);
		glColor3f(0.0f, 1.0f, 0.0f);
		glVertex3f( 1.0f,  1.0f, -1.0f);
		glVertex3f(-1.0f,  1.0f, -1.0f);
		glVertex3f(-1.0f,  1.0f,  1.0f);
		glVertex3f( 1.0f,  1.0f,  1.0f);
 
		glColor3f(1.0f, 0.5f, 0.0f);
		glVertex3f( 1.0f, -1.0f,  1.0f);
		glVertex3f(-1.0f, -1.0f,  1.0f);
		glVertex3f(-1.0f, -1.0f, -1.0f);
		glVertex3f( 1.0f, -1.0f, -1.0f);
 
		glColor3f(1.0f, 0.0f, 0.0f);
		glVertex3f( 1.0f,  1.0f,  1.0f);
		glVertex3f(-1.0f,  1.0f,  1.0f);
		glVertex3f(-1.0f, -1.0f,  1.0f);
		glVertex3f( 1.0f, -1.0f,  1.0f);
 
		glColor3f(1.0f, 1.0f, 0.0f);
		glVertex3f( 1.0f, -1.0f, -1.0f);
		glVertex3f(-1.0f, -1.0f, -1.0f);
		glVertex3f(-1.0f,  1.0f, -1.0f);
		glVertex3f( 1.0f,  1.0f, -1.0f);
 
		glColor3f(0.0f, 0.0f, 1.0f);
		glVertex3f(-1.0f,  1.0f,  1.0f);
		glVertex3f(-1.0f,  1.0f, -1.0f);
		glVertex3f(-1.0f, -1.0f, -1.0f);
		glVertex3f(-1.0f, -1.0f,  1.0f);
 
		glColor3f(1.0f, 0.0f, 1.0f);
		glVertex3f( 1.0f,  1.0f, -1.0f);
		glVertex3f( 1.0f,  1.0f,  1.0f);
		glVertex3f( 1.0f, -1.0f,  1.0f);
		glVertex3f( 1.0f, -1.0f, -1.0f);
	glEnd();
 
	rtri += 0.2f;
	rquad -= 0.15f;
 
	return true;
}
 
GLvoid KillGLWindow(GLvoid)
{
	if (fullscreen)
	{
		ChangeDisplaySettings(NULL, 0);
		ShowCursor(true);
	}
 
	if (hRC)
	{
		if (! wglMakeCurrent(NULL, NULL))
			MessageBox(NULL, "Release Of DC And RC Failed.",
				"SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
		if (! wglDeleteContext(hRC))
			MessageBox(NULL, "Release Rendering Context Failed.",
			"SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
		hRC = NULL;
	}
 
	if (hDC && ! ReleaseDC(hWnd, hDC))
	{
		MessageBox(NULL, "Release Device Context Failed.",
			"SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
		hDC = NULL;
	}
 
	if (hWnd && ! DestroyWindow(hWnd))
	{
		MessageBox(NULL, "Could Not Release hWnd.",
			"SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
		hWnd = NULL;
	}
}
 
bool CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
{
	GLuint PixelFormat;
	WNDCLASS wc;
	DWORD dwExStyle;
	DWORD dwStyle;
 
	RECT WindowRect;
	WindowRect.left = (long)0;
	WindowRect.right = (long)width;
	WindowRect.top = (long)0;
	WindowRect.bottom = (long)height;
 
	fullscreen = fullscreenflag;
 
	hInstance = GetModuleHandle(NULL);
	wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
	wc.lpfnWndProc = (WNDPROC) WndProc;
	wc.cbClsExtra = 0;
	wc.cbWndExtra = 0;
	wc.hInstance = hInstance;
	wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
	wc.hCursor = LoadCursor(NULL, IDC_ARROW);
	wc.hbrBackground = NULL;
	wc.lpszMenuName = NULL;
	wc.lpszClassName = "OpenGL";
 
	if (! RegisterClass(&wc))
	{
		MessageBox(NULL, "Failed To Register The Windows Class.",
			"ERROR", MB_OK | MB_ICONEXCLAMATION);
		return false;
	}
 
	if (fullscreen)
	{
		DEVMODE dmScreenSettings;
		memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
		dmScreenSettings.dmSize = sizeof(dmScreenSettings);
		dmScreenSettings.dmPelsWidth = width;
		dmScreenSettings.dmPelsHeight = height;
		dmScreenSettings.dmBitsPerPel = bits;
		dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
 
		if (ChangeDisplaySettings(&dmScreenSettings, 
			CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
		{
			if (MessageBox(NULL, 
				"The Requested Fullscreen Mode Is Not Supported By Your Video Card. Use Windowed Mode Instead?",
				"OpenGL", MB_YESNO | MB_ICONEXCLAMATION) == IDYES)
			{
				fullscreen = false;
			}
			else
			{
				MessageBox(NULL, "Program Will Now Close.",
					"ERROR", MB_OK | MB_ICONSTOP);
				return false;
			}
		}
	}
 
	if (fullscreen)
	{
		dwExStyle = WS_EX_APPWINDOW;
		dwStyle = WS_POPUP;
		ShowCursor(false);
	}
	else
	{
		dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
		dwStyle = WS_OVERLAPPEDWINDOW;
	}
	AdjustWindowRectEx(&WindowRect, dwStyle, false, dwExStyle);
 
	if (! (hWnd = CreateWindowEx(dwExStyle, "OpenGL", title,
		WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dwStyle, 0, 0,
		WindowRect.right - WindowRect.left,
		WindowRect.bottom - WindowRect.top,
		NULL, NULL, hInstance, NULL)))
	{
		KillGLWindow();
		MessageBox(NULL, "Window Creation Error.", "ERROR",
			MB_OK | MB_ICONEXCLAMATION);
		return false;
	}
 
	static PIXELFORMATDESCRIPTOR pfd = 
	{
		sizeof(PIXELFORMATDESCRIPTOR), 1,
		PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
		PFD_TYPE_RGBA, bits, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
		16, 0, 0, PFD_MAIN_PLANE, 0, 0, 0, 0
	};
 
	if (! (hDC = GetDC(hWnd)))
	{
		KillGLWindow();
		MessageBox(NULL, "Can't Create A GL Device Context.",
			"ERROR", MB_OK | MB_ICONEXCLAMATION);
		return false;
	}
 
	if (! (PixelFormat = ChoosePixelFormat(hDC, &pfd)))
	{
		KillGLWindow();
		MessageBox(NULL, "Can't Find A Suitable PixelFormat.",
			"ERROR", MB_OK | MB_ICONEXCLAMATION);
		return false;
	}
 
	if (! SetPixelFormat(hDC, PixelFormat, &pfd))
	{
		KillGLWindow();
		MessageBox(NULL, "Can't Set The PixelFormat.", "ERROR",
			MB_OK | MB_ICONEXCLAMATION);
		return false;
	}
 
	if (! (hRC = wglCreateContext(hDC)))
	{
		KillGLWindow();
		MessageBox(NULL, "Can't Create A GL Rendering Context.",
			"ERROR", MB_OK | MB_ICONEXCLAMATION);
		return false;
	}
 
	if (! wglMakeCurrent(hDC, hRC))
	{
		KillGLWindow();
		MessageBox(NULL, "Can't Activate The GL Rendering Context.",
			"ERROR", MB_OK | MB_ICONEXCLAMATION);
		return false;
	}
 
	ShowWindow(hWnd, SW_SHOW);
	SetForegroundWindow(hWnd);
	SetFocus(hWnd);
	ReSizeGLScene(width, height);
 
	if (! InitGL())
	{
		KillGLWindow();
		MessageBox(NULL, "Initialization Failed.", "ERROR",
			MB_OK | MB_ICONEXCLAMATION);
		return false;
	}
 
	return true;
}
 
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
	switch (uMsg)
	{
	case WM_ACTIVATE:
		active = ! HIWORD(wParam);
		return 0;
	case WM_SYSCOMMAND:
		switch (wParam)
		{
		case SC_SCREENSAVE: 
		case SC_MONITORPOWER:
			return 0;
		}
		break;
	case WM_CLOSE:
		PostQuitMessage(0);
		return 0;
	case WM_KEYDOWN:
		keys[wParam] = true;
		return 0;
	case WM_KEYUP:
		keys[wParam] = false;
		return 0;
	case WM_SIZE:
		ReSizeGLScene(LOWORD(lParam), HIWORD(lParam));
		return 0;
	}
	return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
 
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
	LPSTR lpCmdLine, int nCmdShow)
{
	MSG msg;
	bool done = false;
 
	fullscreen = (MessageBox(NULL, 
		"Would You Like To Run In Fullscreen Mode?",
		"Start Fullscreen?", MB_YESNO | MB_ICONQUESTION) == IDYES);
	if (! CreateGLWindow("OpenGL Test", 640, 480, 16, fullscreen))
		return 0;
 
	while (! done)
	{
		if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
		{
			if (msg.message == WM_QUIT)
				done = true;
			else
			{
				TranslateMessage(&msg);
				DispatchMessage(&msg);
			}
		}
		else
		{
			if (active)
			{
				if (keys[VK_ESCAPE])
					done = true;
				else
				{
					DrawGLScene();
					SwapBuffers(hDC);
				}
			}
		}
	}
 
	KillGLWindow();
	return (msg.wParam);
}

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